Jul 01, 2005, 08:44 PM // 20:44 | #1 |
Academy Page
Join Date: May 2005
Location: Cali
Guild: Mercanaries of Xero
Profession: N/Mo
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Guild Lords Health
If anyone had a quesiton about the guild lords health, I have figured it out. By my calculations it is 2725hp. I hope this helps some of you.
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Jul 01, 2005, 09:03 PM // 21:03 | #2 |
There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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That's less then I expected. But still, it's pretty high Hehe
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Jul 01, 2005, 09:56 PM // 21:56 | #3 |
Academy Page
Join Date: May 2005
Location: Cali
Guild: Mercanaries of Xero
Profession: N/Mo
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Yeh, seems a bit low but can't argue with the facts =P.
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Jul 01, 2005, 10:19 PM // 22:19 | #4 |
There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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True, but how did you find out? Because it looks like it takes longer 2725 Health before he dies
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Jul 01, 2005, 10:59 PM // 22:59 | #5 |
Jungle Guide
Join Date: May 2005
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Grenth's Balance?
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Jul 02, 2005, 04:29 AM // 04:29 | #6 |
Academy Page
Join Date: May 2005
Location: Cali
Guild: Mercanaries of Xero
Profession: N/Mo
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No, it would be ridiculously hard to find out with grenths because its dmg cap is whatever ur max hp is, I did an amount of dmg, well call it A, screenshoted it put the screen into flash, cut out the HP bar of the lord. Lets call the length of his bar B. I cut off the length of the dmg part of the bar, well call that C. I divided B by C and multiplied it by A to get the amount of hp he has
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Jul 02, 2005, 04:49 AM // 04:49 | #7 |
Academy Page
Join Date: Apr 2005
Guild: Triple X {XXX}
Profession: Mo/
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Was this damage done with an armor ignoring spell?
Yeah nm armor wouldnt matter since: HP = A(C/B) Thus it doesn't matter what A is since the size of B is directly tied to A. my bad Last edited by Garrett; Jul 04, 2005 at 08:11 PM // 20:11.. Reason: Doh |
Jul 02, 2005, 05:07 AM // 05:07 | #8 |
Academy Page
Join Date: May 2005
Location: Cali
Guild: Mercanaries of Xero
Profession: N/Mo
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yes, but thats not important
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Jul 02, 2005, 05:55 AM // 05:55 | #9 |
Banned
Join Date: May 2005
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hit once use pixels+math gg
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Jul 02, 2005, 12:19 PM // 12:19 | #10 |
Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Nice, nice. That's still a whopping amount of life. Must've taken you a while to do that too.
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Jul 02, 2005, 04:54 PM // 16:54 | #11 |
Academy Page
Join Date: May 2005
Location: Cali
Guild: Mercanaries of Xero
Profession: N/Mo
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10 minutes, wasnt that hard. I did the math and cutting while we were still in the guild battle and we still won.
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Jul 02, 2005, 07:34 PM // 19:34 | #12 |
Ascalonian Squire
Join Date: Jun 2005
Guild: Broken Union
Profession: R/Mo
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HAs anyone noticed that the guild lords health seems regenerate at random intervals with out the aid of any healing spells or signets. It just raises for no reason, and the not like the normal health regenterating but in big chunks.
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Jul 02, 2005, 08:54 PM // 20:54 | #13 | |
Ascalonian Squire
Join Date: Jul 2005
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Quote:
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Jul 02, 2005, 08:58 PM // 20:58 | #14 |
Academy Page
Join Date: May 2005
Location: Cali
Guild: Mercanaries of Xero
Profession: N/Mo
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I'll try to re-explain it: I took off a certain amount of damage, we'll call it A. When you get hit by damage part of your bar goes dark red. We'll call the length of the dark part of the guild Lord's bar B. And Well call his whole bar length C. I took C divided it by B, and multiplied it by A. Guild Lords HP = A(C/B) Any questions class?
Last edited by Ikinsey; Jul 02, 2005 at 09:05 PM // 21:05.. |
Jul 02, 2005, 10:57 PM // 22:57 | #15 |
Frost Gate Guardian
Join Date: Apr 2005
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Basically, he calculated what fraction of his health he'd lost and multiplied that by the damage he'd taken. For example, if he'd taken 25 damage and had 1/109 of his health bar darkened, his total HP would be 25/(1/109)=25x109=2725.
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Aug 17, 2006, 07:53 PM // 19:53 | #16 |
Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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For those of you who feel this is inacurate, it justs eems that way because the Guild Lord cannot lose more than 50 health per second in the first 5 minutes, otherwise he is healed for that amount instead, along with other interferences that may occur such as monks healing him.
When you see his bar go back up on your own, it's because you've hit him too hard too fast too early. Things like Deep Wound and Defile flesh would help him to not heal for as much as well lose a huge chunk of health, therefore you could still just outdamage his "auto-reversals" as I like to call it. Just don't go too overboard |
Aug 17, 2006, 07:56 PM // 19:56 | #17 |
Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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For those of you who feel this is inacurate, it justs eems that way because the Guild Lord cannot lose more than 50 health per second in the first 5 minutes, otherwise he is healed for that amount instead, along with other interferences that may occur such as monks healing him.
When you see his bar go back up on your own, it's because you've hit him too hard too fast too early. Things like Deep Wound and Defile flesh would help him to not heal for as much as well lose a huge chunk of health, therefore you could still just outdamage his "auto-reversals" as I like to call it. Just don't go too overboard |
Aug 17, 2006, 08:08 PM // 20:08 | #18 |
Frost Gate Guardian
Join Date: Aug 2006
Location: ohio
Guild: ... idk
Profession: Mo/
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reason for bumping a year old thread and double posting at the same time? lol
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